Workshop
It
Out
Visual Tools for Complex Ideas
with Jori Bercier
Paul Klee
a line going for a walk."
But take it one step further — a drawing is your thoughts going for a walk.
When we flip between writing and drawing, we are dialoguing with ourselves — left brain and right brain, in conversation.
The premise
Made
Visible
Visual frameworks are not decoration. They are thinking tools — they force us to name what we know, find what we don't, and communicate what we mean.
Today we look at the range of tools available, then spend most of our time using one.
Ways of communicating through drawing
Relationships made explicit — how parts connect within a system
Radial branches from a central idea — generates and clusters related concepts fast
The governing idea distilled to a single image — a design concept at its most essential
Networked nodes with labeled links — forces you to name how things connect, not just that they do
Loose, generative, non-precious — thinking out loud on paper without commitment
Hybrid of text and image — synthesizing information in real time through visual listening
Structure
Mind map radiates from one center. Concept map is a network — any node can connect to any other. Diagram shows a system with defined inputs and outputs.
Purpose
Parti argues for a single idea. Doodle is for thinking, not communicating. Sketchnote captures and synthesizes information as it happens.
The key question
Are you generating ideas (doodle, mind map), organizing relationships (concept map, diagram), or distilling to one argument (parti, sketchnote)?
Standard drawings from the built environment
A horizontal cut through space — reveals layout, flow, and proximity
A vertical cut — reveals height, layering, and the relationship between inside and outside
A close-up cut through a wall — reveals material, assembly, and detail
A flat frontal view — captures surface, scale, and proportion without distortion
Figure-ground of territory — shows pattern, context, and spatial relationship at scale
3D view — communicates system, assembly, or spatial idea in a single image
Cut direction
Plan cuts horizontally — shows layout and flow. Section cuts vertically — reveals height and interior. Wall section zooms in — shows material and assembly.
Perspective
Elevation is flat and frontal — no distortion. Axonometric is 3D but without vanishing points — measurable. Map is aerial — shows territory and context at scale.
The key question
Are you showing layout (plan, map), depth and section (section, wall section), or appearance and assembly (elevation, axonometric)?
Your visual vocabulary
Own
Language
Every discipline has a drawing language. Architects have plans. Scientists have diagrams. Journalists have timelines. Yours doesn't exist yet — and that's the point.
How to build one
Name what you need to say
What are the recurring things in your domain — relationships, flows, hierarchies, time, place? List them before you draw anything.
Assign shapes to ideas
A circle for a person. An arrow for movement. A box for a system. The symbol doesn't matter — consistency does. Same idea, same mark, every time.
Use it until it breaks
Apply it to real problems. When something can't be expressed, that gap tells you what's missing. Add a new symbol. Revise an old one.
Make a legend
Write it down. A drawing language only travels if others can read it. The legend is what turns your shorthand into communication.
References: Kevin Lynch's cognitive map symbols, W.E.B. Du Bois's hand-invented chart types, sketchnote icon libraries, architectural notation systems.
What they share
Drawing
is an
Argument
Whether you're drawing a floor plan or a mind map, you are making a claim about what matters, what connects, and what can be left out.
The built environment drawings just have agreed-upon conventions. But the logic — a drawing is a structured argument about space or ideas — is the same.
Today we're going to use that logic on something you care about.
The next 40 minutes
- 01 Choose something you love
- 02 Write one sentence about it
- 03 Draw what you just wrote
If you were in our first session, think back to the thing you explored then. If this is your first time — just pick your favorite thing. Anything at all.
Your
Thing
Pick something you are genuinely passionate about. It does not need to be academic, design-related, or serious.
The city you grew up in. A sport. A TV show. A food. A game. A type of music. A neighborhood you know by heart. It just has to be yours.
Examples
Pokémon — Lafayette, Louisiana — Jazz — Brutalist architecture — The Mississippi River — Street food — Basketball — A corner store you love
No wrong answers. Specificity is a feature, not a bug.
Write a single sentence that makes a claim about your thing. Not a description — a thesis. Something you believe that not everyone would immediately agree with.
Topic: Pokémon
"Pokémon is not a game about catching — it is a game about classification, and it taught an entire generation to think taxonomically."
An argument, not a description. You could disagree with it.
Topic: Lafayette, Louisiana
"Lafayette's identity is held together by food and music, and those two things are inseparable from the geography of the bayou."
Connects three things in a specific way — a position, not a fact.
Topic: A neighborhood
"The corner store is the most important building in any neighborhood because it is where private life becomes public."
Takes a strong position on something ordinary.
The formula
[Your thing] is [your argument], because [your reason].
Write yours now. One sentence. You can revise it later.
Draw what
you wrote.
Unfinished is fine.
Perfect is the wrong goal.
Suspend the inner critic
The inner critic will show up the moment you pick up the pen. It will tell you you can't draw, that it looks wrong, that someone else would do it better.
That voice is not useful right now. Let it talk. Draw anyway.
- —Draw the thing itself — an image of what you love
- —Draw your sentence — visualize the argument you made
- —Zoom in on one aspect — the part that matters most
- —Draw the feeling — abstract, gestural, whatever comes
The goal is not a finished drawing. The goal is to discover what your hand knows that your brain doesn't.
Debrief
Did You
Find?
Share with the group — or a neighbor:
- 01 — What is your thing, and what was your sentence?
- 02 — What kind of drawing did you instinctively reach for?
- 03 — What did the drawing reveal that the sentence didn't?
- 04 — Did your thesis change once you tried to draw it?
What this exercise shows us
Changes
the Thinking
When you draw an idea, you are forced to make decisions that writing lets you avoid. Where is the center? What gets left out?
Those decisions are the thinking.
The drawing type you reach for is not neutral — a plan emphasizes layout, a section reveals depth, a map shows context.
Choosing your drawing type is choosing what kind of argument you want to make.
Drawing as argument
Axonometric phasing diagram — shows how a site transforms step by step
Hand-drawn notation layered over a 3D city base — wayfinding as visual storytelling
Isometric catalog of possible interventions — diagram as menu, not just description
Sections stacked with photography and figure — drawing as lived experience
Circular render + icon key — design options made comparable at a glance
Color-coded building sections across design options — the section as decision-making tool
What to draw with
By Hand
Pen & Paper
The fastest path from brain to page. Nothing to learn, nothing to load.
Sticky Notes
Movable, rearrangeable, physical. Great for mind maps and spatial sorting.
Digital — Collaborative
Miro
Infinite whiteboard. Ideal for group mind maps, journey maps, and sticky-note sessions.
Canva
Easy drag-and-drop diagrams, infographics, and presentations. No design background needed.
FigJam
Figma's free whiteboard — clean, real-time, great for flow diagrams.
Digital — Data & AI
Flourish
Data visualization without code. Maps, charts, stories. flourish.studio/examples
Claude (AI)
Describe what you want to visualize — Claude can generate diagrams, maps, and concept structures in seconds.
The best reference library for diagram inspiration. Search "diagrams visual" to start.
Paul Klee — and a step further
Keep walking.
The messier the line, the more honest the thinking.
Every drawing you make is a dialogue — with yourself, with your ideas, with what you don't yet know.
joribercier.com
Further reading & watching
Watch
Sunni Brown — "Doodlers, Unite!"
TED Talk, 2011. A sharp, funny case for why doodling is serious thinking — not distraction.
Mimi Onuoha — talks & lectures
Artist and researcher on data, absence, and who gets to be visualized. Search her name on Vimeo and YouTube.
Read
The Doodle Revolution — Sunni Brown
Unlocking the power of spontaneous, visual thinking. Direct, practical, and joyful.
W.E.B. Du Bois's Data Portraits
Ed. Whitney Battle-Baptiste & Britt Rusert. Du Bois's hand-drawn data visualizations from 1900 — breathtaking and ahead of their time.
Emergent Strategy — adrienne maree brown
Systems thinking and mapping as tools for social change. Visual, nonlinear, transformative.
Demonic Grounds — Katherine McKittrick
On Black women, cartography, and who gets to draw the map of the world.